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Summary
None
Purpose of change
The ceramic shards we had were, for some reason, absolutely massive. 0.75kg for a single shard, in fact. The most fun part is as far as I can tell no part of the game acknowledged it. Every single disassembly was generating mass, and the first recipes I checked used them interchangeably with glass shards.
Describe the solution
Lowered the volume and weight of ceramic shards to be more in-line with glass shards. Gave them a longest side, updated their
to-hit
values, lowered their bash to account for weight decrease.Also updated all disassemblies for shattering ceramic garbage - now take into account new weight, have
NO_EXERCISE
and areBLIND_EASY
. Also while I was here I gave the aforementioned flag to the crack pipe disassembly since I forgot to do it the last time I touched it.Describe alternatives you've considered
Testing
Additional context