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Add ability to debug-spawn all requirements for a craft #60417
Add ability to debug-spawn all requirements for a craft #60417
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
It's a feature, just a debug one, so it wouldn't be going in the changelog anyways. None is very appropriate. |
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Closing as stale. If you wish to continue working on this, ping me to reopen. |
Summary
None
Purpose of change
Spawning items to test crafting/vehicles/basecamps/construction is annoying and time-consuming.
Fixes #60094
Describe the solution
Now, when you need to test crafting a complicated recipe, you can do it all at once:
Hammerspace_light--Nodachi.mp4
You can also spawn the tools and materials you need for construction:
Hammerspace_light--Construction--Fill_shallow_pit.mp4
You can spawn what you need to test basecamp upgrades (note: you do need to be standing in a basecamp storage zone)
Hammerspace_light--Basecamp--Upgrades.mp4
If you want to test basecamp crafting by batch crafting 150 pointy sticks, you can:
Hammerspace_light--Basecamp--BatchCrafting.mp4
If you want to test a vehicle, but don't have all of the parts handy, you can spawn everything you need to install a part:
Hammerspace_light--Vehicle--Part_installation.mp4
Or to repair a part:
Hammerspace_light--Vehicle--Part_repair.mp4
Ongoing tasks (in-progress update 2024-02-12):
(currently the only way I've found that works is to create every possible item and check if it has the quality. This is... not ideal)Quality cache appears to be workingDescribe alternatives you've considered
Testing
Additional context
Strictly speaking, I don't think this falls under the "Feature" changelog entry, so "None" it is.