Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve chance to find hidden lab in MISSION_SCIENCE_REP_3 #49957

Merged
merged 1 commit into from
Jul 18, 2021
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 1 addition & 2 deletions src/mission_start.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -690,8 +690,7 @@ void mission_start::create_hidden_lab_console( mission *miss )
// Pick a hidden lab entrance.
tripoint_abs_omt loc = player_character.global_omt_location();
loc.z() = -1;
tripoint_abs_omt place =
mission_util::target_om_ter_random( "basement_hidden_lab_stairs", -1, miss, false, 0, loc );
tripoint_abs_omt place = overmap_buffer.find_closest( loc, "basement_hidden_lab_stairs", 0, false );
place.z() = -2; // then go down 1 z-level to place consoles.

create_lab_consoles( miss, place, "lab", 3, _( "Workstation" ),
Expand Down