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Roof and general improvements for orchard_apple #49596
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…o palettes to encompass the buildings and general orchard. Changed the road layout to make it look slightly more natural.
data/json/mapgen/orchard_apple.json
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"palettes": [ "roof_palette" ], | ||
"nested": { | ||
"6": { | ||
"chunks": [ [ "null", 30 ], [ "roof_4x4_holdout", 40 ], [ "roof_5x5_coop", 40 ] ] |
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For nested chunks with larger items like the coop and holdout, make sure there's logical roof access via a ladder or stairs.
"type": "palette", | ||
"id": "orchard_tree_apple", | ||
"terrain": { | ||
" ": [ "t_dirt", "t_grass_long", "t_grass_long", "t_grass", "t_grass", "t_grass", "t_grass" ], |
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We have a more compact way to weight tiles now. Format the array like this: " ": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], "t_dirt" ],
Applies for your other arrays too.
Summary
Content "Adds a roof to orchard_apple"
Purpose of change
Added a roof to the orchard_apple special along with general improvements. Resolves #49575.
Describe the solution
Basic roof added along with item spawns and a new forklift spawn. Moved the terrain/furniture to a palette file for easier future modification. Changed the road layout to make it look slightly more natural. Removed two vehicle spawns to make room for modified road. Added more specific item groups for the orchard rather than the more generic farming_tools.
Describe alternatives you've considered
An OMT could be added between orchard_processing and orchard_still and the road connection moved to this to make it smoother. Variants featuring other tree types and/or a van serving fruit juice/cider/kompot could be added.
Testing
Ran the adjustments on a clean install.