Fix muscle-powered vehicles causing fatigue and thirst #49091
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Bugfixes "Fix muscle-powered vehicles causing fatigue and thirst"
Purpose of change
#47512 removed the fatigue penalty from most fatiguing tasks when weariness was implemented, however a similar change was not applied to muscle-powered vehicles. This PR removes the fatigue and thirst penalties in line with that change.
See #49074 for detailed rationale.
Fixes #46663
Describe the solution
Removed the code responsible for decrementing player fatigue and thirst as a function of load.
Describe alternatives you've considered
Considered leaving thirst in to simulate perspiration. Did not do this consistent with #47512.
Considered adjusting activity level based on load factor. Not comfortable enough to make balance calls like that or dedicated enough to playtest.
Considered that this is intentional, but it seems out-of-line with the rest of the fatigue->weariness changes.
Testing
Playtesting: Created a STR 8 character with no additional features, spawned a brand new bicycle and rode in circles. Took ~2hrs 45min for activity to drop from Fresh to Light. Player was not thirsty or hungry. Total weight was ~75kg. Did not test with a boat.
Additional context
It seems reasonable that the load factor should affect the activity level, but I don't have a solid enough grasp on either the vehicle code or the weariness mechanics to determine what loadings deserve what activity level. This is probably worth further discussion.