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Always list wielded item in AIM worn panel #47789

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Feb 28, 2021
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2 changes: 1 addition & 1 deletion src/advanced_inv_pane.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,7 @@ void advanced_inventory_pane::add_items_from_area( advanced_inv_area &square,
square.volume = 0_ml;
square.weight = 0_gram;

if( u.weapon.is_container() ) {
if( !u.weapon.is_null() ) {
advanced_inv_listitem it( item_location( u, &u.weapon ), 0, 1, square.id, false );
if( !is_filtered( *it.items.front() ) ) {
square.volume += it.volume;
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