-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New island prison layout #46726
New island prison layout #46726
Conversation
"I've had enough of you, begone.", | ||
"I've had enough of you, begone", |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Are the rest of the insults in this auto-capitalized, thus not needing this to be?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Honestly I'm ambivalent on this. I just needed short insults which could act as a complete sentence, not as a part of some other sentence. But it could be changed to begin with lowercase letters if really needed.
…ryanik/Cataclysm-DDA into new-island-prison-layout
Co-authored-by: LaVeyanFiend <51099123+LaVeyanFiend@users.noreply.github.com>
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Interesting!
Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> Co-authored-by: matskuman5 <selinmatias5@gmail.com>
Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com>
@@ -377,8 +377,8 @@ | |||
"id": "alcatraz", | |||
"name": "Challenge - Island Prison", | |||
"points": -6, | |||
"description": "You were at a high-security prison right before the Cataclysm. You managed to make it outside the inner walls… Too bad it's located on a remote island, and now you need to find out how to escape it too.", | |||
"allowed_locs": [ "sloc_prison_alcatraz" ], | |||
"description": "You were in a high-security prison right before the Cataclysm. Unfortunately, you're still in it, so you need to figure out how to escape. It's located on a remote island to boot; you'll eventually need to escape that also.", |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
"description": "You were in a high-security prison right before the Cataclysm. Unfortunately, you're still in it, so you need to figure out how to escape. It's located on a remote island to boot; you'll eventually need to escape that also.", | |
"description": "You were in a high-security prison right before the Cataclysm. Unfortunately, you're still in it, so you need to figure out how to escape. (It's located on a remote island to boot; you'll eventually need to escape that also.)", |
Is this (starting inside) true of the sloc_prison_alcatraz
also?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Nope, on alcatraz
variant you're starting outside.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Urr. In that case, there really need to be two different descriptions (probably meaning two different Island Prison challenges).
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Unfortunately, this is not possible. There could be only one description for the scenario. This is why we need something neutral.
Also it would be very helpful if we could set different scenario descriptions based on scenario professions.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
"description": "You were in a high-security prison right before the Cataclysm. Unfortunately, you're still in it, so you need to figure out how to escape. It's located on a remote island to boot; you'll eventually need to escape that also.", | |
"description": "You were in a high-security prison right before the Cataclysm. You're in a better position to escape than you were before, but you're not there yet. For one thing, it's located on a remote island to boot.", |
This would be a convict one.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
"description": "You were in a high-security prison right before the Cataclysm. Unfortunately, you're still in it, so you need to figure out how to escape. It's located on a remote island to boot; you'll eventually need to escape that also.", | |
"description": "You were in a high-security prison right before the Cataclysm. This is a problem, particularly since it's located on a remote island.", |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I liked your first variant, and without parentheses.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I like how it reads, but I'm not sure how to adapt it for the Alcatraz setup, or non-prisoner profession.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It's already neutral enough to fit both alcatraz and this setup, and all available professions.
…meets the leader of prisoners
Also many other small tweaks here and there
* Tweaked some things in mapgen palette * Added "prisoner" variants for three zombie types * Added a new "get_lost" talk tag * Added a new "prisoners" faction * Added new NPC class, NPC types with this new class, and a whole lot of talking * Added a new island prison layout and the required stuff for it * Added a new start location in a new prison * Added a case when player already has the id card at the time when he meets the leader of prisoners * Added a small church with a named zombie Co-authored-by: LaVeyanFiend <51099123+LaVeyanFiend@users.noreply.github.com> Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> Co-authored-by: matskuman5 <selinmatias5@gmail.com>
Summary
Content "New island prison layout."
Purpose of change
While
alcatraz
island prison layout was fun (I hope), it still was the only one layout for the challenge. So I decided to add a new one.Describe the solution
Added a new layout. Now with more zombie varieties (and even with named ones!), with underground level, with NPCs, with rudimentary interaction with them, and even with simple mission for them.
Describe alternatives you've considered
Create a nested variant instead of a hand-written one. Maybe next time.
Testing
Debug-spawned location, teleported around to check if everything is fine. Talked to NPCs, accepted and completed mission.
Additional context
Bird-eye view:
![изображение](https://user-images.githubusercontent.com/11132525/104498791-9b8d2880-55f5-11eb-8c21-d34f54744fc1.png)
North-western part
![изображение](https://user-images.githubusercontent.com/11132525/104498877-b3fd4300-55f5-11eb-98ac-bc79b8ba1bbc.png)
South-western part
![изображение](https://user-images.githubusercontent.com/11132525/104498925-c6777c80-55f5-11eb-99e6-669c75e90491.png)
South-eastern part
![изображение](https://user-images.githubusercontent.com/11132525/104499038-ee66e000-55f5-11eb-8ac3-c7be21e6ad52.png)
North-eastern part
![изображение](https://user-images.githubusercontent.com/11132525/104499107-05a5cd80-55f6-11eb-8c87-bdf82a45dd7c.png)
Bird-eye view of the underground (huh?)
![изображение](https://user-images.githubusercontent.com/11132525/104499227-3980f300-55f6-11eb-9656-f650c154b45f.png)