vehicle: fix sigfpe when acceleration is zero #45626
Merged
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Summary
SUMMARY: Bugfixes "Fix sigfpe crash in vehicle::thrust"
Purpose of change
It fixes rare case when all engines produce zero power due to no fuel or exhausted character and target cruise speed is set less than current.
Fix #45473
Describe the solution
Just jump over the case where division by 0 occurs, set
load = 0
insideelse
branch and perform all other calculations.Describe alternatives you've considered
Maybe it should be done a few lines earlier to perform early exit: remove
thrusting
fromif( thrusting && accel == 0 )
.Testing
Just checked that save from #45473 doesn't crash anymore and ran
make check
Additional context
I just fixed exact place where the crash occurs.
The fix is kind of trivial but yet can be done in many other ways like move this check into some other place or even special handling zero-accelerated vehicles and I'm not very familiar with the codebase so I can miss something important.