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Move player hardcoded effects to character #44754

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2 changes: 1 addition & 1 deletion src/avatar.h
Original file line number Diff line number Diff line change
Expand Up @@ -187,7 +187,7 @@ class avatar : public player
object_type get_grab_type() const;
/** Handles player vomiting effects */
void vomit();

void add_pain_msg( int val, const bodypart_id &bp ) const;
/**
* Try to steal an item from the NPC's inventory. May result in fail attempt, when NPC not notices you,
* notices your steal attempt and getting angry with you, and you successfully stealing the item.
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