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Summary
SUMMARY: Bugfixes "Prevent monsters from bashing obstacles based on tracking sounds."
Purpose of change
Zombie bash parties have been a problem for a long time now. One zombie hears a noise and starts wandering toward it.
The zombie encounters something it thinks it can bash through, frequently a car, and starts bashing it.
The noise attracts other zombies, more bashing ensues.
Describe the solution
Zombies simply don't bash when all they're doing is tracking a noise.
They will still bash when they see or saw a player recently and are walking to their last known location.
They will still bash when tracking scent.
Describe alternatives you've considered
I think we should whitelist some "sounds like a living creature" noises and set a flag that re-enables bashing when following that kind of noise.
Testing
Make yourself invisible and scentless, spawn a bunch of zombies and a car.
Throw a rock at the car. The zombies should approach it, but not start smashing it to pieces.