Use plf linked list impl for shadowcasting #44512
Merged
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Summary
SUMMARY: Performance "Use plf linked list impl for shadowcasting."
Purpose of change
This linked list implementation has better performance characteristics than the standard library implementation and gives us a slight speedup for shadowcasting, where we can use all the performance we can get.
This is the last step towards resolving #6821 now that my and kevin's work in #32012 and #42835 has been merged. Further iteration on the 3d shadowcasting algorithm may be split into more specific issues, the core of the implementation is sound.
Closes #6821
Testing
Ran the test suite locally, tested in game without any noticeable bugs.