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Reduce dehydration from hypovolemia #42045

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merged 4 commits into from
Jul 14, 2020

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nexusmrsep
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@nexusmrsep nexusmrsep commented Jul 11, 2020

Summary

SUMMARY: Balance "Reduce dehydration from hypovolemia"

Purpose of change

Introduced hypovolemia effect takes too heavy toll on character's hydration levels forcing to drink extreme amounts of fluids.

Describe the solution

  • This significantly reduces the rate at which hypovolemia affects thirst levels.
  • Effect on thirst will be capped at "dehydration" level of thirst to prevent dying from dehydration induced from hypovolemia.
  • EDIT: If your character gets dehydrated while under effects of hypovolemia, blood volume will not regenerate until re-hydrating your character.

Describe alternatives you've considered

N/A

Testing

Run with hypovolemia before and after and checked the thirst numbers both visually and with numbers.

Additional context

More tweaks might emerge.

@nexusmrsep nexusmrsep added <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mechanics: Effects / Skills / Stats Effects / Skills / Stats <Bugfix> This is a fix for a bug (or closes open issue) and removed <Bug> This needs to be fixed labels Jul 11, 2020
@kevingranade
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If you're too dehydrated to replenish blood volume levels, you should also stop replenishing blood volume levels.
In other words, this threshold should also be applied to the code that replinishes blood volume.

@kevingranade kevingranade merged commit 878bddf into CleverRaven:master Jul 14, 2020
@nexusmrsep nexusmrsep deleted the blood_tweaks branch July 14, 2020 15:55
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<Bugfix> This is a fix for a bug (or closes open issue) Game: Balance Balancing of (existing) in-game features. Mechanics: Effects / Skills / Stats Effects / Skills / Stats
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2 participants