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Fields of darkness #40645

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merged 6 commits into from
May 19, 2020
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@Fris0uman Fris0uman commented May 17, 2020

Summary

SUMMARY: Infrastructure "Fields can now override local light levels"

Purpose of change

Jsonize the Night Generator bionic
Fixes #39558

Describe the solution

Give fields the ability to override local light levels
Make Night Generator emit a shadow field

Describe alternatives you've considered

Testing

https://imgur.com/RSkarxV

Additional context

@Fris0uman Fris0uman marked this pull request as ready for review May 17, 2020 12:09
doc/JSON_INFO.md Outdated Show resolved Hide resolved
Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru>
@curstwist curstwist added [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. labels May 18, 2020
@ZhilkinSerg ZhilkinSerg merged commit 8b51286 into CleverRaven:master May 19, 2020
@Fris0uman Fris0uman deleted the field_of_darkness branch May 19, 2020 09:48
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[C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Fields / Furniture / Terrain / Traps Objects that are part of the map or its features.
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Artificial night generator CBM makes creatures invisible to the player
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