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Summary
SUMMARY: None
Purpose of change
Almost the same code was present in
avatar::wake_up
andplayer_hardcoded_effects
. In particular, this code duplication meant that I missed some wake up cases when I added the event for waking up, making the survival achievement fail to trigger sometimes.Describe the solution
Consolidate the two into one implementation.
Describe alternatives you've considered
The two were very slightly different. Based on my analysis of the code I think my merged implementation is equivalent or better, but it's hard to think about (or test) every corner case. Waking up interacts with alarms in a complicated way.
Testing
I played the game and ensured that waking normally and via an alarm seemed to work as expected.
Additional context
Discovered while testing achievements.