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New NPCs for the player to trade with #39447
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The Free Merchants are not supposed to be very adventuresome. The refugee center is their trading hub, but they expect people to come to them. I'd rather see independent traders or a new faction of travelling salesman than more Free Merchants. |
They still need to do their trading somehow, in my opinion. There must be more than a few scatered hunter/gatherers and farmers out there who can supply them with food. Food is quite scarce in this world and must be their priority. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Feel free to resolve conflicts and reopen. |
Summary
SUMMARY: Content "New NPCs for the player to trade with"
Purpose of change
I added Free Merchant traders to gas stations and hunters to cabins and campsites to add some variety to the game - players will now have NPCs to trade and interact with. They should be rather lore-friendly and expand the lore re Free Merchants.
Describe the solution
I modified mapgen files for cabins, gas stations and campsites to add new NPCs and modified npc files to put new types in game.
Testing
I encountered no issues in-game and I've been using these NPCs for a while now.