Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[CR] Lower max stat cap in character creation #38423

Merged
merged 1 commit into from
Feb 28, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/game_constants.h
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ constexpr time_duration CORPSE_ROT_TIME = 24_hours;
#define MAX_SKILL 10

// Maximum (effective) level for a stat.
#define MAX_STAT 20
#define MAX_STAT 14
anothersimulacrum marked this conversation as resolved.
Show resolved Hide resolved

// Maximum range at which ranged attacks can be executed.
#define RANGE_HARD_CAP 60
Expand Down
4 changes: 2 additions & 2 deletions src/newcharacter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,8 +78,8 @@
#define COL_NOTE_MAJOR c_green // Important note
#define COL_NOTE_MINOR c_light_gray // Just regular note

#define HIGH_STAT 14 // The point after which stats cost double
#define MAX_STAT 20 // The point after which stats can not be increased further
#define HIGH_STAT 12 // The point after which stats cost double
#define MAX_STAT 14 // The point after which stats can not be increased further

#define NEWCHAR_TAB_MAX 6 // The ID of the rightmost tab

Expand Down