Clean some bionic activation code #37813
Merged
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Summary
SUMMARY: Infrastructure "Clean some cases in bionic activation code"
Purpose of change
Bionic activation messages are sometimes weird or misleading (e.g. #33663). Failure to activate a bionic sometimes returns as a success or consumes power when it shouldn't. This is an effort to fix the majority of these issues
Describe the solution
I went through all paths and made sure
You activate your CBM
message displayed only when it makes sense; the power spent is properly returned on failure / if bionic is not used; bionic turned off if it fails to activate andfalse
is returned.Describe alternatives you've considered
Leaving it as is until the bionic overhaul
Testing
It compiles, gives the player some message(s) on all paths and shouldn't break external code because no one except NPCs cares about returned value, and none of the bionics I changed are usable by NPCs.