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jsonize spell skills #37368
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jsonize spell skills #37368
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This was referenced Jan 26, 2020
i apparently forgot to link the feature request, here: #36937 |
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Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
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Summary
SUMMARY: Features "jsonize skill used for spells"
Purpose of change
more data-driven code
Describe the solution
adds a new member to spell_type that is a skill_id. defaults to spellcraft because vanilla doesn't really use spells besides artifact spells, which won't have failure chances in the same way
Testing
loaded in vanilla without magiclysm to check that the default skill "spellcraft" does not cause errors when casting artifact active spells that exist in vanilla already. changed a skill to driving to see the failure chance adjust properly