Fix crash upon initial mapgen (after staring a new game, while generating the world for the first time). #36677
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SUMMARY: None
When this triggers some specific map extras (e.g.
max_corpse
),game::is_empty
is called, which in turn checks the main game map. However, that main game map is not loaded yet (we're in the middle of generating it).This changes access to
game::is_empty
to access the local map instead.game::is_empty
checks three things:Also use
random_point
instead of manual logic.