Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stop autodrive on any collision, not just damaging ones #36241

Merged
merged 1 commit into from Dec 19, 2019
Merged

Stop autodrive on any collision, not just damaging ones #36241

merged 1 commit into from Dec 19, 2019

Conversation

ghost
Copy link

@ghost ghost commented Dec 18, 2019

Summary

SUMMARY: Bugfixes "Stop autodrive on any collision, not just damaging ones"

Purpose of change

Fixes bug as reported here https://www.reddit.com/r/cataclysmdda/comments/ec7jww/new_players_come_here_weekly_questions_and/fb9w6wl/

Describe the solution

Add stop autodriving to any collision, not just damaging ones.

Describe alternatives you've considered

N/A

Testing

Did some autodriving, added print outputs for stopping due to collisoins and stopping due to damage.
Hitting another car at low velocity produced no damage, but it did stop autodriving.

Additional context

N/A

@ZhilkinSerg ZhilkinSerg merged commit b1b197c into CleverRaven:master Dec 19, 2019
@ghost ghost deleted the vehicle_collision_stop_autodrive branch December 19, 2019 14:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant