Set pathfinding avoid_traps to true by default #36238
Merged
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Summary
SUMMARY: Bugfixes "Set pathfinding avoid_traps to true by default"
Purpose of change
Fixes #36079
Describe the solution
Character does not avoid traps by default in pathfinding settings,
so ive flipped that to true, and now they do.
Describe alternatives you've considered
I have no idea why it was set to false to not avoid traps, by default, maybe theres a very good reason for this, maybe someone will tell me why its that way. But it fixes the issue, and It seems to make sense that pathfinding should avoid traps?
Testing
Tested on evac shelter roof, deconstructing the railings, before this fix, it kept sotpping with a message about stepping over the ledge, after the fix it pathed to spots it could walk to to do the deconstruction as it considered open air not a valid destination.
Additional context
N/A