refactor drop activity and associated functions #36205
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Summary
SUMMARY: Infrastructure "refactor drop activity and associated functions"
Purpose of change
This is the largest portion of the refactoring of game::inventory_item_menu, in order to convert usage to item_location from
int pos
Describe the solution
This was a bit of a rabbithole: i started by changing the drop functions. that led me to the drop activities, and then finally the inventory selectors for dropping. It cause me to change the player member of the inventory selectro from const, and there is at least 1 const_cast from item * in order to be able to utilize it in an item_location. the const_cast is supposed to be temporary, and refactored again, but that would likely be even more refactoring.
I have also tried to kill
auto
in any areas that were near the code i touched.Testing
dropped various items, multidrop and regular drop.
Additional context