Zombie keep their previous upgrade_time when they revive #36168
Merged
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Summary
SUMMARY: Bugfixes "Reviving does not speed up evolution"
Purpose of change
Fixes #12439
Reviving does not speed up zombie evolution
Describe the solution
Pass
upgrade_time
tomake_corpse()
In
make_corpse()
if the monster has the REVIVE flag storeupgrade_time
as a varIn
init_from_item
getupggrade_time
from the corpse itemDescribe alternatives you've considered
Testing
Debug Kill zombies
Use debug function of VS to check that the var is properly set
Wait fro them to revive
Use debug to check that upgrade_time is properly set back to what it was on death
Additional context