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Implement new zombie: Zapper zombie #35951
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Neither name nor description make it clear enough that "static" refers to electricity rather than lack of movement. For a zombie that's intended to be an ealy game player killer that's very dickish. |
Maybe "Zapper zombie" for them additional alliteration points? |
I'd say yes to zapper zombie, also shouldn't it be |
Moved it closer to zombie_electric
+1 to name change, I was very confused when scrolling through the PR list and wondering why in the hell someone would go to the trouble of adding an umoving zombie type xDDD |
Co-Authored-By: matskuman5 <selinmatias5@gmail.com>
Oh we will be adding unmoving zombies later, once they can lie down in underbrush and remain mostly unseen. Definitely no need to add CBM drops to these, we are planning on reversing that bit of life with shocker zombies anyway. |
If there are no CBMs in this new monster, then we need to justify its ability to generate electricity. |
It's a magic space zombie. |
I would rather say its ability is similar to electric eel. |
I would say its better to either all zombies from shocker line have CBMs, or none of them having bionics. |
Ok. |
Might be better to leave yours with no CBM harvest and the rest unchanged, then address that in a separate PR. |
For now IMHO best option would be to give all of them the same bionics. I am not trying to oppose Kevin and his words about removing bionics from shocker line, but that should be a separate PR with a wider rebalance/rework. For now removing CBMs from all of them or leaving most basic one without CBM would be half-assed state. |
Removing the CBMs is fine, adding CBM drops to this new monster is not, leaving the overall CBM situation unchanged is also fine. |
Damn! I always thought shocker's powers came from faulty bionics, boomer's from too many beans, spitter's from too much hot ramen and scientist's from the MIT degree |
It was left unchanged. Zapper zombie has standard zombie harvest. |
Co-Authored-By: Kevin Granade <kevin.granade@gmail.com>
If all electric zombies are space zombies, then following that logic, shouldn't they be disallowed to spawn at day one at all? Because then even theese weaker Zappers are already "unnatural", evolved zombie. |
Summary
SUMMARY: Content "Implement new zombie: Zapper zombie"
Purpose of change
Close #35933
Describe the solution
Zapper zombie is my suggestion for early game electric zombie.
It doesn't have ranged electric attack, but still can use zapback on melee hit.
Overall, it's slightly more durable than normal zombie.
Describe alternatives you've considered
Lower spawn rates for shocker_zombie.
Additional context
While not directly related to PR, I wanted to mention two things.