Fixed "Activating items near character with empty hands and 0 volume capacity does not (always) work #33473" #33484
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Summary
SUMMARY: Bugfixes "Activating items near character with empty hands and 0 volume capacity does not (always) work #33473"
Purpose of change
Fixes #33473
Describe the solution
It should be possible to just wield an item if the character's hands are empty.
Added this condition to the check "if it is too big to pick up".
Tested with bandages and other items that can be activated.
Describe alternatives you've considered
None
Additional context
None