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Fixed "Activating items near character with empty hands and 0 volume capacity does not (always) work #33473" #33484

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merged 1 commit into from
Aug 24, 2019

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Summary

SUMMARY: Bugfixes "Activating items near character with empty hands and 0 volume capacity does not (always) work #33473"

Purpose of change

Fixes #33473

Describe the solution

It should be possible to just wield an item if the character's hands are empty.
Added this condition to the check "if it is too big to pick up".
Tested with bandages and other items that can be activated.

Describe alternatives you've considered

None

Additional context

None

…capacity does not (always) work CleverRaven#33473"

The volume does not matter if the character can wield the item (has empty hands).
@ZhilkinSerg ZhilkinSerg added <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` labels Aug 24, 2019
@ZhilkinSerg ZhilkinSerg merged commit 566c2ba into CleverRaven:master Aug 24, 2019
@ipcyborg ipcyborg deleted the fix-33473-wield-and-use branch August 24, 2019 06:54
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<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code`
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Activating items near character with empty hands and 0 volume capacity does not (always) work
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