Fix segfault on certain scenarios #30122
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
SUMMARY: Bugfixes "Fix segfault on scenarios that start near toilets/vending machines"
Purpose of change
Fixes: #30119
Describe the solution
Toilets and vending machines add their items during mapgen. When the item is placed the game tries to get the heat from heat sources when it tries to set the temperature for the items. But that causes the game to crash.
If the last temp check was before calendar::start do not look at the heat radiation or convection (heat from sources such as fires). Just assume both to be at 0.
They both are 0 usually anyways. There are not many fires present before pleyer plays the game.
Describe alternatives you've considered
Additional context