Properly clear NPCs in NPC tests #30031
Merged
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Summary
SUMMARY: None
Purpose of change
The
npc_can_target_player
test was sometimes failing due to the hostile NPC choosing to target another NPC instead of the player.This, in turn, was caused by the clearing of NPCs not being done properly. They were unloaded, but then loaded again, and not all were killed.
Describe the solution
Write a new
clear_npcs
inmap_helpers.h
which works more reliably, and call that instead.Additional context
Not sure why this failure started appearing so much recently, but it's an inter-test dependency so it's always going to be somewhat unpredictable.