Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

bugfix: barely overkilling creatures no longer gives you tons of meat #27327

Merged
merged 3 commits into from
Dec 27, 2018

Conversation

KorGgenT
Copy link
Member

@KorGgenT KorGgenT commented Dec 26, 2018

Summary

SUMMARY: Bugfixes "barely overkilling creatures no longer gives you tons of meat"

Purpose of change

Fixes #27325

Describe the solution

pile_size in the scatter_chunks function is now capped to the total chunks of meat, and the input of that function is no longer the total number of chunks that could make up the monster

src/mondeath.cpp Outdated Show resolved Hide resolved
@ZhilkinSerg ZhilkinSerg added [C++] Changes (can be) made in C++. Previously named `Code` <Bugfix> This is a fix for a bug (or closes open issue) labels Dec 27, 2018
@ZhilkinSerg ZhilkinSerg merged commit 1865260 into CleverRaven:master Dec 27, 2018
@KorGgenT KorGgenT deleted the gib-fix branch January 11, 2019 13:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code`
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Explosion of meat after a Puno Strike on a Child Zombie
3 participants