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inv() and inv_type(): selection wraparound #1534

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atomicdryad
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@HeatherSoron
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Doesn't wrap around cleanly with a near-empty inventory (such as you'd have when starting out).

@atomicdryad
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ugh. Yeah I noticed an inventory in another game wrapped badly. Tonight I may fix...or close and refactor the functions.

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Aaaand I'll choose door #2

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