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Botulism Expansion Pack #11040
Botulism Expansion Pack #11040
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Adds seven new sealed jars of food to the game: sealed jar of woods soup, sealed jar of meat soup, sealed jar of fish soup, sealed jar of vegetable soup, sealed jar of sap soup, sealed jar of broth, and sealed jar of bone broth. The soup jars become a glass jar of 4 charges of the target soup, and the stock jars become a glass jar of 1 charge of the target stock (believe me, I had to be specific). Tested and debugged locally, hence being specific about charges.
Adds recipes for seven sealed jars of food to the game: sealed jar of woods soup, sealed jar of meat soup, sealed jar of fish soup, sealed jar of vegetable soup, sealed jar of sap soup, sealed jar of broth, and sealed jar of bone broth. All of these recipes use the vacuum sealer (because that thing needs more uses), and thus I required 1 rank of Mechanics as the sealed kompot recipe does. I also removed batch-crafting efficiency from these recipes and increased the crafting time (except for the bone broth), hotplate or toolset charges, and required Cooking skill to keep these canning recipes in line with existing canning recipes. Some ingredients were removed from these recipes due to limitations of canning; apparently things like pasta and rice don't can well, so I took those out. Beans also apparently must be rehydrated before canning, so I replaced dried beans with canned beans and cooked beans in these recipes.
From the title of this I was expecting that you'd added clostridium botulinum to the game. New foods are always good too! |
I'm guessing that's the next step. Inflated cans ho! |
Is it possible to transform an item on unloading/eating? Would be MUCH MUCH better to have a separate glass jar(s) that preserve their contents with soup in them, like the tin cans, and transform into normal jar when emptied. (I find sealed jars incredibly annoying to use, and the "eat to enjoy" part of description basically makes me want to completely obliterate it out of irrational sheer boiling hatred. Which I usually do, yay json-editability.) P.S. Speeeaking of json-editability, is it possible to do something like C++'s #DEFINE/in-string variables with them? E.g. #DEFINE useopen "Open to use and eat to enjoy."; desc: "A jar of po-tay-to. %useopen". |
Meh, using existing soup can be dealt with some other time. |
Rivet: I fear that actually adding a new disease and the way to encounter it would be well above my skill level. I'm really only up to "goofing around with JSONs" right now. That, and I don't want to scare people away from using my recipes by actually delivering botulism to the Cataclysm. However, what I was thinking is that canning is apparently not something you want to try to reinvent yourself, given that experimentation with canning is dangerous. So maybe after this, moving canning recipes from autolearn to a book? It'd make for quite a valuable cookbook, and needing to learn how to can from a book so you don't get botulism would fit the simulationist aspect of the game fairly well, I think. (Also, speaking of cookbooks, I don't know if I remembered to mention it in the description of the recipe_food.json commit, but I did set canned sap soup to be learned from To Serve Man and not autolearn. Granted, there's still some weirdness where you could theoretically memorise the recipe for canned sap soup but not regular sap soup, but oh well.) |
Makes sense to me. |
Yeah, while not-getting-botulinum isn't that hard, it is definitely complex enough (and requires a kettle, oven, or funnel) to warrant a book. |
Adds canning of soups and stocks: all five currently craftable soups, plus broth and bone broth. Also added uses for the underused vacuum sealer in the process. Details in the notes for the commits. Locally tested and debugged.