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Incorrect crater map extra generation #59781
Comments
The most easiest solution is to place bomb in the center of OMT. This will work for medium-power bombs (such as on crater map extra), with explosion radius not crossing the boundaries of OMT. Consequently, this solution won't work for high-power bombs, as even one bomb with enough destructive power can have very big explosion radius which will cross the boundaries of OMT. The proper solution would be to rework explosion mechanic so it can handle crossing the boundaries of OMT. |
I don't think this is anything to do with the explosion mechanic as such it's just that the crater bomb goes off at the edge of your reality bubble so the other OMT isn't loaded, if you just spawn bombs in they work fine over OMT and even 180x180 OM tile borders. |
…d over the whole OMT randomly Works fine but CleverRaven#59781 means it looks bad
…d over the whole OMT randomly Works fine but CleverRaven#59781 means it looks bad
* Initial commit * Fills one type of gap * Backup before I change course * New method spawning entire craters overlapping * Spawn craters adjacent instead to take up less room * Considered making crater bombs fall from above so they could be placed over the whole OMT randomly Works fine but #59781 means it looks bad * Revert "Considered making crater bombs fall from above so they could be placed over the whole OMT randomly" This reverts commit 139cd1e. * Testing wibbly wobbly craters * Revert "Testing wibbly wobbly craters" This reverts commit 99335b0. * Splits nests so they don't interfere negatively Removes wreckage bc it's just a weird item group that doesn't make much sense * remove_vehicles * Unhardcoding I missed * Small crater * Makes mutable file more sensible * Corrected and added a couple of phase variants * Added new distibution stuff and reduced check location area to match min size * Added new distibution stuff and reduced check location area to match min size * Updates the docs so they don't reference the old version * Removes innawoods crater.json Only appears to exist to remove the radioactivity and that's been removed from the vanilla crater anyway
Describe the bug
Sometimes the game spawn bomb on the edge of the overmap tile, and it cant interact with not loaded adjacent overmap tile correctly
(#59717 may be related for this)
Steps to reproduce
Walk on the map
find sometimes craters spawns incorrectly
Expected behavior
Correct crater spawn
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Massachusetts [MA],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Magiclysm [magiclysm],
Mythical Martial Arts [MMA],
Xedra Evolved [xedra_evolved]
]
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