Lost target item of ACT_MOVE_ITEMS when hauling an item that is rotting away #52426
Labels
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities
Items and how they work and interact
Describe the bug
See description.
Steps To Reproduce
Alternatively, I prepared a save for you. Just move somewhere, the character is already hauling and slow, so it will rot away and you will get that error.
save.zip
If you alt+f4 the window while the stuff is being hauled along the ground, you will get some errors on the stdout, too (probably unrelated but still):
Expected behavior
It does not display that error.
If you put the butchery refuse (in that save) in your inventory instead and wait a bit, it does not rot away, but this is probably out of scope.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
(experimental)
Additional context
No response
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