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Enhanced Hearing CBM does not turn off when it is toggled off. The description in the bionic menu does specify that when it is turned on it enhances your hearing, which implies it does not when it is 'off'.
Enhanced hearing is great, but sometimes it would be nice to sleep.
Steps To Reproduce
spawned in an AK-47.
Fired AK to confirm it damaged my hearing
spawned in and installed Enhanced Hearing Bionic
fired AK with CBM toggled on and off to confirm that regardless I do not go deaf AND I continue to hear far off zombies shuffling around.
Expected behavior
With the CBM toggled off I should a) be deafened by gunfire and b) be unable to hear far off noises.
Describe the bug
Enhanced Hearing CBM does not turn off when it is toggled off. The description in the bionic menu does specify that when it is turned on it enhances your hearing, which implies it does not when it is 'off'.
Enhanced hearing is great, but sometimes it would be nice to sleep.
Steps To Reproduce
Expected behavior
With the CBM toggled off I should a) be deafened by gunfire and b) be unable to hear far off noises.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Aftershock [aftershock],
Blaze Industries [blazeindustries],
C.R.I.T Expansion Mod [crt_expansion],
Alternative Map Key [alt_map_key],
Crazy Cataclysm [crazy_cataclysm],
Aftershock - UndeadPeople Tileset [AftershockUDP],
Blaze Industries - UndeadPeople Tileset [BlazeIndustriesUDP],
C.R.I.T Expansion Mod - UndeadPeople Tileset [crt_expansionUDP],
Crazy Cataclysm - UndeadPeople Tileset [CrazyCataclysmUDP],
Graphical Overmap [Graphical_Overmap],
MSX Black Military Cars [UDP_BlackMilitaryCars],
sees-player icon, retrodays [sees_player_retro],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills]
]
Additional context
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