NPCs finish activities if they're on a different Z level #38516
Labels
<Bug>
This needs to be fixed
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Z-levels
Levels below and above ground.
Currently NPCs stop performing actions if they're located on a different Z level from the PC. This is especially noticeable with short running tasks like Sort LootSeems I mistook one bug for another. The bug I was describing is an old one that's no longer an issue for sort loot, may still exist for other zone types. The actual bug I had encountered was that loot zones are ignored if they're on a different Z level; unsorted on Z1, for instance, and loot zones on Z0. Asking an NPC to farm when the plot is on Z0 and the NPC is on Z1 also causes this.
Steps To Reproduce
~~2. Set NPCs to work in these zones.
Depending on how quickly you moved Z level very little work will be completed.Expected behavior
Z levels shouldn't impact NPC behaviour as it's all simulated now.
Versions and configuration
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
No Rail Stations [No_Rail_Stations],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Roadheader and other mining vehicles [Heavy miners],
No Fungal Monsters [No_Fungi],
Beta National Guard Camp [national_guard_camp]
]
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