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Animals don't follow player up stairs #35665

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AbsentlyMultitask opened this issue Nov 23, 2019 · 24 comments · Fixed by #64652 or #68255
Closed

Animals don't follow player up stairs #35665

AbsentlyMultitask opened this issue Nov 23, 2019 · 24 comments · Fixed by #64652 or #68255
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<Bug> This needs to be fixed Monsters Monsters both friendly and unfriendly. (P3 - Medium) Medium (normal) priority (S2 - Confirmed) Bug that's been confirmed to exist Z-levels Levels below and above ground.

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@AbsentlyMultitask
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AbsentlyMultitask commented Nov 23, 2019

Describe the bug

I'm not sure if this is due to how AI and RNG works, but animals don't climb up stairs.
Save attached below.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Create new world and character (evac).
  2. Spawn cattle fodder and sheep.
  3. Walk down the stairs and around until the sheep follows you down.
  4. Go back up the stairs and walk around and try to get the sheep up.

Expected behavior

Even with RNG and AI, I would expect the animal to follow up the stairs, especially in smaller stairwells (which would presumably increase the chance of the animal following).

Screenshots

If applicable, add screenshots to help explain your problem.

Versions and configuration

  • OS: Windows
  • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version (Win7)
  • Game Version: 0.D-9559-gcc3282c [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food]
    ]

Additional context

Add any other context about the problem here.

save_20191122201707.zip
Save contains example of tamed animal in a house, and a shelter SW of current location.

@KorGgenT
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are z levels on or off?

@Night-Pryanik Night-Pryanik added Monsters Monsters both friendly and unfriendly. Z-levels Levels below and above ground. labels Nov 23, 2019
@AbsentlyMultitask
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AbsentlyMultitask commented Nov 23, 2019

are z levels on or off?

Z levels are on, but align stairs are off.

@joshburbrink
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Confirmed I had this same issue with my pet horse. I don't have a save file to share though

@yowshi
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yowshi commented Nov 30, 2019

yeah it is an issue with slimesprings as well

@stale
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stale bot commented Dec 30, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Dec 30, 2019
@kevingranade kevingranade added <Bug> This needs to be fixed and removed stale Closed for lack of activity, but still valid. labels Dec 31, 2019
@ymber ymber added (P3 - Medium) Medium (normal) priority (S2 - Confirmed) Bug that's been confirmed to exist labels Feb 9, 2020
@borazan
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borazan commented Apr 2, 2020

I think align stairs might be causing this, haven't tried it myself tho

@matt32106
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Same problem here, save attached
save.zip

  • OS: Linux
    • OS Version: LSB Version: core-9.20170808ubuntu1-noarch:printing-9.20170808ubuntu1-noarch:security-9.20170808ubuntu1-noarch; Distributor ID: Ubuntu; Description: Ubuntu 18.04.4 LTS; Release: 18.04; Codename: bionic;
  • Game Version: 0.E-238-g6393a6d [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Stats Through Skills [StatsThroughSkills]
    ]

@drakenskag
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In response to borazan, is that with align on or off? I have align stairs off (same as OP i think) and it's happening. Rip the animals stuck in the bottom of evac.

@matt32106
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matt32106 commented Apr 29, 2020

Here is a workaround: edit your .sav file (in cdda/save directory) and look for active monsters /pet name, then edit his position to the surface z-level. For instance:
Save and quit game then edit the .sav
"unique_name": "Jolly jumper", "posx": 64, "posy": 62, "posz": -1,
to
"unique_name": "Jolly jumper", "posx": 64, "posy": 62, "posz": 0,

@drakenskag
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Sweet. I end up carrying the small ones up but man... turns out cows and stuff don't fit in petcarriers. :D

@matt32106
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Just a reminder for people wanting to deal with this issue that i have attached a save in my comment from 20200410_1221

@Night-Pryanik
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Tested right now on latest experimental as of April 12, 2021. Tamed sheep with fodder, and it correctly followed me downstairs in evac shelter.

@matt32106
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matt32106 commented Apr 14, 2021

IIRC th eproblem was with animal not following you when you go upstairs, not downstairs. My issue was getting my horse OUT of the underground evac shelter (ie upstairs), he had no trouble following me downstairs.

@joshburbrink
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joshburbrink commented Apr 14, 2021 via email

@Night-Pryanik
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Oh, sorry.

@Night-Pryanik Night-Pryanik reopened this Apr 15, 2021
@LyleSY
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LyleSY commented Dec 4, 2021

Was this fixed by #50890 ?

@AbsentlyMultitask
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Was this fixed by #50890 ?

Unfortunately not. "You lose hold of leash" occurs going up.

@tinukedaya
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It's not only the stairs. It's bridges as well. I just started my new K9 officer and my dog is stuck on top of the bridge...

@LeahLuong
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@tinukedaya You should prob start a new bug report as this would seemingly be an issue related to ramps, not stairs.

As a workaround, find some way of getting your dog into a mobile vehicle. NPC's seem to have no problem w/ traversing ramps while in vehicles.

@tinukedaya
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@tinukedaya You should prob start a new bug report as this would seemingly be an issue related to ramps, not stairs.

As a workaround, find some way of getting your dog into a mobile vehicle. NPC's seem to have no problem w/ traversing ramps while in vehicles.

Yeah I know about that workaround, but I do not have a vehicle yet (I really just started this run), so my dog is effectively lost right now. Also it sounded quite similar to the topic of this issue, so I just thought to add it here. I'll start a new issue tho, if you think I should do that...

@CrackerHax
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This is still a problem

@Thesweetdragon
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:T rip my dog. Can still confirm that animals refuse to go upstairs and are stuck downstairs.

@LyleSY
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LyleSY commented Apr 4, 2023

Sorry, still not closed. Just piling on more workarounds

@matt32106
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@LyleSY yep came here to say this :)

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Labels
<Bug> This needs to be fixed Monsters Monsters both friendly and unfriendly. (P3 - Medium) Medium (normal) priority (S2 - Confirmed) Bug that's been confirmed to exist Z-levels Levels below and above ground.
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