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Tac Vest's Encumbrance when full is too high #34768
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The description/mechanics are also unclear. As the Tac Vest can store 4 mags, being full could either be interpreted as having all 4 mags stored or using the provided 3L of storage. As a new player, I'd probably assume its talking about the number of mag storage spots used, but is it? Or is it just talking about the 3L of storage. |
The variable encumbrance is just based on volume stored, it doesn't look at slots at all. I'm not saying you're wrong overall, but the question isn't how it compares to a backpack, but whether it portrays the tactical best correctly. I'm actually really sceptical of it having any significant storage capacity other than the holsters in the first place, if I skim through product listings for this kind of thing, it looks like other than holster storage, they only tend to have map storage, which is less than a quarter liter, not 3 litres. |
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I lived in fear of using my tac-vest storage, as encumbrance 30 was much higher than anything else I wear. This change maxes the encumbrance at 5, using the rule of thumb that 1L storage = 1 encumbrance for well-designed storage. The tac-vest has a base encumbrance of 2, and 3 litres of storage. I'm not sure how the max encumbrance was showing as 30, as reading `item::get_encumber_when_containing` uses 1 encumb per 250ml, so 3L should only add 12 encumbrance, not 28. ‾\_(ツ)_/‾ Closes CleverRaven#34768
Compared to MBR vests (encumb 7 empty, with 6L + 4x1L magazines), and makeshift slings from bedsheets (encumb 15 for 10L), the tac vest had unusually high max encumbrance of 30. This commit reduces the max encumbrance to 10, making it not as good as an MBR vest, and on-par with a bedsheet on a litre-by-litre basis. Closes CleverRaven#34768
Describe the bug
Tac Vest Encumbrance seems prohibitively high.
Expected behavior
Not having twice as much encumbrance as a Backback for 1/5 of the capacity.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Alternative Map Key [alt_map_key],
Mutant NPCs [mutant_npcs]
]
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