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Minimap trouble (flickering, distortions) #15842
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I've turned on the minimap and can confirm that. Reverting #15828 solved the issue for me. |
It looks like with the rearrangement of the draw cycle, the minimap is getting drawn with the previous submap offset before the game updates the location where the player is. It looks like it also breaks the minimap when traveling between floors. |
… the end." This reverts commit a26fddf. Fixes CleverRaven#15842
I think there is some caching weirdnwss, but I also see some issues caused
by game::ter_view_z not being initialized
|
Looks like the minimap draw was implicitly depending on
Manually adding the call in |
When walking around, I see the minimap flicker. At night, the flicker is where I believe Full Night Vision would let me see, every few tiles. During the day, the flicker happens every time I go past a building - the indoor tiles are displayed for a second or two and then hidden by the proper fog of war.
What is going on? Some kind of caching being done too late?
Visible in build g26c1f77. I ran the last version I have downloaded to check, nothing such in g0c77ec5. This means whatever happened, happened in the last three days.
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