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CleverRaven Cataclysm-DDA Discussions
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You must be logged in to vote 💡 The Fungus Among Us: Mycus management strategies.
Game: BalanceBalancing of (existing) in-game features. Map / MapgenOvermap, Mapgen, Map extras, Map display MonstersMonsters both friendly and unfriendly. Fields / Furniture / Terrain / TrapsObjects that are part of the map or its features. -
You must be logged in to vote 💡 additions to medical treatments
<Suggestion / Discussion>Talk it out before implementing Mechanics: Character / PlayerCharacter / Player mechanics staleClosed for lack of activity, but still valid. -
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You must be logged in to vote 💡 Factions and how they came into being
LoreGame lore, in-game communication. Also the Lore tab. -
You must be logged in to vote 💬 Modeling the recent events before the game start (warning: spoilers)
<Documentation>Design documents, internal info, guides and help. LoreGame lore, in-game communication. Also the Lore tab. -
You must be logged in to vote 🙏 Defining connections via JSON?
<Documentation>Design documents, internal info, guides and help. Map / MapgenOvermap, Mapgen, Map extras, Map display -
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You must be logged in to vote 💡 Crazy Cataclysm widget modification
Info / User InterfaceGame - player communication, menus, etc. ModsIssues related to mods or modding -
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You must be logged in to vote 💡 Fast travel (Autodrive v2)
VehiclesVehicles, parts, mechanics & interactions Quality of LifeQoL: degree to which players are comfortable, and able to enjoy CDDA -
💡 more disinfectants
<Suggestion / Discussion>Talk it out before implementing Crafting / Construction / RecipesIncludes: Uncrafting / Disassembling Items / Item Actions / Item QualitiesItems and how they work and interact Mechanics: Character / PlayerCharacter / Player mechanics -
💬 Wooden shovel and planks from a self-reliant perspective
Game: BalanceBalancing of (existing) in-game features. Crafting / Construction / RecipesIncludes: Uncrafting / Disassembling Items / Item Actions / Item QualitiesItems and how they work and interact -
You must be logged in to vote 💡 Proficiencies: Future directions
<Suggestion / Discussion>Talk it out before implementing Crafting / Construction / RecipesIncludes: Uncrafting / Disassembling Mechanics: Effects / Skills / StatsEffects / Skills / Stats -
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You must be logged in to vote 💬 Possible hypermetabolism bugs
Game: BalanceBalancing of (existing) in-game features. Mutations / Traits / Professions/ HobbiesMutations / Traits / Professions/ Hobbies Mechanics: Effects / Skills / StatsEffects / Skills / Stats -
💡 My proposal for a new way to play the game.
VehiclesVehicles, parts, mechanics & interactions Fields / Furniture / Terrain / TrapsObjects that are part of the map or its features. -
You must be logged in to vote 💡 necessary changes for future of basecamps
Player Faction Base / CampAll about the player faction base/camp/site -
You must be logged in to vote 💡 [DinoMod] Requests? Suggestions? Let's hear it!
<Enhancement / Feature>New features, or enhancements on existing <Suggestion / Discussion>Talk it out before implementing Mods: DinomodAnything to do with the Dinoclysm mod (DinoMod) -
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