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Classic zombies was setting the weight of various map_extras to zero. This makes sense, but it was also setting the chance of map extras on certain extras types for every region. This is problematic because some regions' extras types lacked any map extras, so setting the chance non-zero led to errors. Change the classic zombies mod to just set the extras weights and not set the chance, so that the regions with no extras would remain at the default chance of zero and no errors would arise. As a side-effect, this dramatically increases the chance of field map extras for the classic zombies mod which had become out of sync with the base game, which is probably an improvement.
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