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blah, candles should do the same as flashlights
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in the prev. commit.
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zpmorgan committed Feb 2, 2013
1 parent f9f3c4a commit c5743b6
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2 changes: 2 additions & 0 deletions iuse.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2558,6 +2558,7 @@ else {
g->add_msg_if_player(p,"You light the candle.");
it->make(g->itypes[itm_candle_lit]);
it->active = true;
g->reset_light_level();
}
}

Expand All @@ -2569,6 +2570,7 @@ void iuse::candle_lit(game *g, player *p, item *it, bool t)
g->add_msg_if_player(p,"The candle winks out");
it->make(g->itypes[itm_candle]);
it->active = false;
g->reset_light_level();
}
}

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