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Lower max stat cap in character creation (#38423)
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There's really no reason for the ability to start with more than
top-tier athlete stats. Mutants might have higher stats, but that
should be done with stat boosting mutations, not with stats taken in
character generation.
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anothersimulacrum authored Feb 28, 2020
1 parent 7d60cda commit a92612b
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/game_constants.h
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ constexpr time_duration CORPSE_ROT_TIME = 24_hours;
#define MAX_SKILL 10

// Maximum (effective) level for a stat.
#define MAX_STAT 20
#define MAX_STAT 14

// Maximum range at which ranged attacks can be executed.
#define RANGE_HARD_CAP 60
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4 changes: 2 additions & 2 deletions src/newcharacter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,8 +78,8 @@
#define COL_NOTE_MAJOR c_green // Important note
#define COL_NOTE_MINOR c_light_gray // Just regular note

#define HIGH_STAT 14 // The point after which stats cost double
#define MAX_STAT 20 // The point after which stats can not be increased further
#define HIGH_STAT 12 // The point after which stats cost double
#define MAX_STAT 14 // The point after which stats can not be increased further

#define NEWCHAR_TAB_MAX 6 // The ID of the rightmost tab

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