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Unhardcode and limbify attack vectors take two: Electric boogaloo (#7…
…3064) * WIP attack vector * Version Two * Getting there * oop * Deprecate, dewippify * Aight clang, lemme have it * Getting there * Limb type restrictions * BB * Actually working substitutions * Tests * Tests, clang, magiclysm oopsies * Tests * ntegrated is def a word, shutup * Mandatorify * Fine, no mandatory You get verified for that, mister
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[ | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_null", | ||
"//": "Fallback weapon vector, unarmed attacks always go through techs", | ||
"weapon": true | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "test_test", | ||
"limbs": [ "debug_tail" ], | ||
"encumbrance_limit": 33, | ||
"bp_hp_limit": 75 | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_headbutt", | ||
"limbs": [ "head" ], | ||
"contact_area": [ "head_forehead" ], | ||
"bp_hp_limit": 50 | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_bite", | ||
"limbs": [ "mouth" ], | ||
"contact_area": [ "mouth_lips" ], | ||
"encumbrance_limit": 1 | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_punch", | ||
"limbs": [ "hand_l", "hand_r" ], | ||
"contact_area": [ "hand_fingers_l", "hand_fingers_r" ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_wrist", | ||
"limbs": [ "hand_l", "hand_r" ], | ||
"contact_area": [ "hand_wrist_l", "hand_wrist_r" ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_palm", | ||
"limbs": [ "hand_l", "hand_r" ], | ||
"contact_area": [ "hand_palm_l", "hand_palm_r" ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_grasp", | ||
"limbs": [ "hand_l", "hand_r" ], | ||
"contact_area": [ "hand_palm_l", "hand_palm_r" ], | ||
"limb_req": [ [ "arm", 2 ] ], | ||
"armor_bonus": false | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_backhand", | ||
"limbs": [ "hand_l", "hand_r" ], | ||
"contact_area": [ "hand_back_l", "hand_back_r" ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_shoulder", | ||
"limbs": [ "arm_l", "arm_r" ], | ||
"contact_area": [ "arm_shoulder_l", "arm_shoulder_r" ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_arm", | ||
"limbs": [ "arm_l", "arm_r" ], | ||
"contact_area": [ "arm_upper_r", "arm_elbow_r", "arm_lower_r", "arm_upper_l", "arm_elbow_l", "arm_lower_l" ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_arm_grapple", | ||
"limbs": [ "arm_l", "arm_r" ], | ||
"contact_area": [ "arm_upper_r", "arm_elbow_r", "arm_lower_r", "arm_upper_l", "arm_elbow_l", "arm_lower_l" ], | ||
"armor_bonus": false, | ||
"limb_req": [ [ "arm", 2 ] ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_elbow", | ||
"limbs": [ "arm_l", "arm_r" ], | ||
"contact_area": [ "arm_elbow_l", "arm_elbow_r" ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_foot_toes", | ||
"limbs": [ "foot_l", "foot_r" ], | ||
"contact_area": [ "foot_toes_l", "foot_toes_r" ], | ||
"limb_req": [ [ "leg", 2 ] ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_foot_sole", | ||
"limbs": [ "foot_l", "foot_r" ], | ||
"contact_area": [ "foot_sole_l", "foot_sole_r" ], | ||
"limb_req": [ [ "leg", 2 ] ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_foot_heel", | ||
"limbs": [ "foot_l", "foot_r" ], | ||
"contact_area": [ "foot_heel_l", "foot_heel_r" ], | ||
"limb_req": [ [ "leg", 2 ] ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_knee", | ||
"limbs": [ "leg_l", "leg_r" ], | ||
"contact_area": [ "leg_knee_l", "leg_knee_r" ], | ||
"limb_req": [ [ "leg", 2 ] ] | ||
}, | ||
{ | ||
"type": "attack_vector", | ||
"id": "vector_shin", | ||
"limbs": [ "leg_l", "leg_r" ], | ||
"contact_area": [ "leg_lower_l", "leg_lower_r" ], | ||
"bp_hp_limit": 50, | ||
"limb_req": [ [ "leg", 2 ] ] | ||
} | ||
] |
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