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Fix failing throwing tests after rebalance
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Now that intentional changes have been made to fix throwing balance, the
other tests need to be fixed to reflect the new values.
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alanbrady committed Sep 7, 2018
1 parent b3f739a commit 4219dd4
Showing 1 changed file with 32 additions and 32 deletions.
64 changes: 32 additions & 32 deletions tests/throwing_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -167,42 +167,42 @@ TEST_CASE( "basic_throwing_sanity_tests", "[throwing],[balance]" )
clear_map();

SECTION( "test_player_vs_zombie_rock_basestats" ) {
test_throwing_player_versus( p, "mon_zombie", "rock", 1, lo_skill_base_stats, { 1.00, 0.10 }, { 15, 5 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 5, lo_skill_base_stats, { 0.25, 0.10 }, { 2.5, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, lo_skill_base_stats, { 0.10, 0.10 }, { 1.1, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, lo_skill_base_stats, { 0.06, 0.10 }, { 0.9, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 20, lo_skill_base_stats, { 0.05, 0.10 }, { 0.8, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 25, lo_skill_base_stats, { 0.04, 0.10 }, { 0.7, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 30, lo_skill_base_stats, { 0.04, 0.10 }, { 0.7, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 1, lo_skill_base_stats, { 0.92, 0.10 }, { 6, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 5, lo_skill_base_stats, { 0.09, 0.10 }, { 0.7, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, lo_skill_base_stats, { 0.05, 0.10 }, { 0.5, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, lo_skill_base_stats, { 0.04, 0.10 }, { 0.5, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 20, lo_skill_base_stats, { 0.04, 0.10 }, { 0.5, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 25, lo_skill_base_stats, { 0.03, 0.10 }, { 0.5, 2 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 30, lo_skill_base_stats, { 0.03, 0.10 }, { 0.5, 2 } );
}

SECTION( "test_player_vs_zombie_javelin_iron_basestats" ) {
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 1, lo_skill_base_stats, { 1.00, 0.10 }, { 32.75, 8 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 5, lo_skill_base_stats, { 0.22, 0.10 }, { 4.40, 5 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 10, lo_skill_base_stats, { 0.07, 0.10 }, { 2.08, 4 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 15, lo_skill_base_stats, { 0.05, 0.10 }, { 1.69, 3 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 20, lo_skill_base_stats, { 0.04, 0.10 }, { 1.66, 3 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 25, lo_skill_base_stats, { 0.04, 0.10 }, { 1.52, 3 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 1, lo_skill_base_stats, { 0.84, 0.10 }, { 15, 5 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 5, lo_skill_base_stats, { 0.08, 0.10 }, { 2, 3 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 10, lo_skill_base_stats, { 0.05, 0.10 }, { 1.50, 2 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 15, lo_skill_base_stats, { 0.04, 0.10 }, { 1.29, 3 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 20, lo_skill_base_stats, { 0.03, 0.10 }, { 1.66, 2 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 25, lo_skill_base_stats, { 0.03, 0.10 }, { 1.0, 2 } );
}

SECTION( "test_player_vs_zombie_rock_athlete" ) {
test_throwing_player_versus( p, "mon_zombie", "rock", 1, hi_skill_athlete_stats, { 1.00, 0.10 }, { 25.96, 8 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 5, hi_skill_athlete_stats, { 1.00, 0.10 }, { 16.59, 6 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, hi_skill_athlete_stats, { 0.77, 0.10 }, { 8.27, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, hi_skill_athlete_stats, { 0.43, 0.10 }, { 4.43, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 20, hi_skill_athlete_stats, { 0.27, 0.10 }, { 2.99, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 25, hi_skill_athlete_stats, { 0.17, 0.10 }, { 2.30, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 30, hi_skill_athlete_stats, { 0.14, 0.10 }, { 1.77, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 5, hi_skill_athlete_stats, { 1.00, 0.10 }, { 21.59, 6 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, hi_skill_athlete_stats, { 1.00, 0.10 }, { 16.27, 6 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, hi_skill_athlete_stats, { 0.97, 0.10 }, { 12.83, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 20, hi_skill_athlete_stats, { 0.82, 0.10 }, { 9.10, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 25, hi_skill_athlete_stats, { 0.64, 0.10 }, { 6.54, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 30, hi_skill_athlete_stats, { 0.47, 0.10 }, { 4.90, 3 } );
}

SECTION( "test_player_vs_zombie_javelin_iron_athlete" ) {
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 1, hi_skill_athlete_stats, { 1.00, 0.10 }, { 53.48, 8 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 5, hi_skill_athlete_stats, { 1.00, 0.10 }, { 33.81, 8 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 10, hi_skill_athlete_stats, { 0.78, 0.10 }, { 17.16, 6 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 15, hi_skill_athlete_stats, { 0.44, 0.10 }, { 9.21, 4 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 20, hi_skill_athlete_stats, { 0.26, 0.10 }, { 5.94, 4 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 25, hi_skill_athlete_stats, { 0.18, 0.10 }, { 4.50, 4 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 30, hi_skill_athlete_stats, { 0.14, 0.10 }, { 3.59, 4 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 1, hi_skill_athlete_stats, { 1.00, 0.10 }, { 55.48, 8 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 5, hi_skill_athlete_stats, { 1.00, 0.10 }, { 44.81, 8 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 10, hi_skill_athlete_stats, { 1.00, 0.10 }, { 35.16, 8 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 15, hi_skill_athlete_stats, { 0.97, 0.10 }, { 25.21, 6 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 20, hi_skill_athlete_stats, { 0.82, 0.10 }, { 18.90, 5 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 25, hi_skill_athlete_stats, { 0.63, 0.10 }, { 13.59, 5 } );
test_throwing_player_versus( p, "mon_zombie", "javelin_iron", 30, hi_skill_athlete_stats, { 0.48, 0.10 }, { 10.00, 4 } );
}
}

Expand All @@ -215,15 +215,15 @@ TEST_CASE( "throwing_skill_impact_test", "[throwing],[balance]" )
// ranges here because what we're really trying to capture is the effect
// the throwing skill has while the sanity tests are more explicit.
SECTION( "mid_skill_basestats_rock" ) {
test_throwing_player_versus( p, "mon_zombie", "rock", 5, mid_skill_base_stats, { 0.92, 0.10 }, { 10, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, mid_skill_base_stats, { 0.40, 0.10 }, { 3.6, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, mid_skill_base_stats, { 0.20, 0.10 }, { 2, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 5, mid_skill_base_stats, { 1.00, 0.10 }, { 12, 6 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, mid_skill_base_stats, { 0.86, 0.10 }, { 7.0, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, mid_skill_base_stats, { 0.52, 0.10 }, { 3, 2 } );
}

SECTION( "hi_skill_basestats_rock" ) {
test_throwing_player_versus( p, "mon_zombie", "rock", 5, hi_skill_base_stats, { 1.00, 0.10 }, { 14, 5 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, hi_skill_base_stats, { 0.77, 0.10 }, { 7, 4 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, hi_skill_base_stats, { 0.43, 0.10 }, { 4, 3 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 5, hi_skill_base_stats, { 1.00, 0.10 }, { 18, 5 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 10, hi_skill_base_stats, { 1.00, 0.10 }, { 14.7, 5 } );
test_throwing_player_versus( p, "mon_zombie", "rock", 15, hi_skill_base_stats, { 0.97, 0.10 }, { 10.5, 4 } );
}
}

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