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[ | ||
{ | ||
"type": "effect_type", | ||
"id": "lightsnare", | ||
"name": ["Stuck in a light snare"], | ||
"desc": ["You can't move until you get free!"], | ||
"apply_message": "You are snared!", | ||
"rating": "bad", | ||
"show_in_info": true | ||
}, | ||
{ | ||
"type": "effect_type", | ||
"id": "heavysnare", | ||
"name": ["Stuck in a heavy snare"], | ||
"desc": ["You can't move until you get free!"], | ||
"apply_message": "You are snared!", | ||
"rating": "bad", | ||
"show_in_info": true | ||
} | ||
] |
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# Colors | ||
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DDA is colorful game. You can use several foreground and background colors in various places: | ||
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* map data (terrain and furniture); | ||
* item data; | ||
* text data; | ||
* etc. | ||
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**Note:** Map data objects can only have one color-related node defined (either `color` or `bgcolor`). | ||
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## Color string format | ||
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Whenever color is defined in JSON it should be defined in following format: `Prefix_Foreground_Background`. | ||
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`Prefix` can take one of following values: | ||
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* `c_` - default color prefix (can be ommited); | ||
* `i_` - optional prefix which indicates that foreground color should be inverted (special rules will be applied to foreground and background colors); | ||
* `h_` - optional prefix which indicates that foreground color should be highlighted (special rules will be applied to foreground and background colors). | ||
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`Foreground` - defines mandatory color of foreground/ink/font. | ||
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`Background` - defines optional color of background/paper. | ||
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**Note:** If color was not found by its name, then `c_unset` is used for `Foreground` and `i_white` for `Background`. | ||
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## Examples of color strings | ||
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- `c_white` - `white` color (with default prefix `c_`); | ||
- `black` - `black` color (default prefix `c_` is ommited); | ||
- `i_red` - inverted `red` color; | ||
- `dark_gray_white` - `dark_gray` foreground color with `white` background color; | ||
- `light_gray_light_red` - `light_gray` foreground color with `light_red` background color; | ||
- `dkgray_red` - `dark_gray` foreground color with `red` background color (deprecated prefix `dk` instead of `dark_`); | ||
- `ltblue_red` - `light_blue` foreground color with `red` background color (deprecated prefix `lt` instead of `light_`). | ||
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## Color code | ||
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Color code is short string which defines color and can be used, for example, in maps notes. | ||
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## Possible colors | ||
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| Color (image) | Color name (dda) | Color name (curses) | Default R,G,B values | Color code | Notes | | ||
|:--------------------------------------------------------:|:------------------:|:-------------------:|:--------------------:|:----------:|:------------------------------------------------------:| | ||
| ![#000000](https://placehold.it/20/000000/000000?text=+) | `black` | `BLACK` | `0,0,0` | | | | ||
| ![#ff0000](https://placehold.it/20/ff0000/000000?text=+) | `red` | `RED` | `255,0,0` | `R` | | | ||
| ![#006e00](https://placehold.it/20/006e00/000000?text=+) | `green` | `GREEN` | `0,110,0` | `G` | | | ||
| ![#5c3317](https://placehold.it/20/5c3317/000000?text=+) | `brown` | `BROWN` | `92,51,23` | `br` | | | ||
| ![#0000c8](https://placehold.it/20/0000c8/000000?text=+) | `blue` | `BLUE` | `0,0,200` | `B` | | | ||
| ![#8b3a62](https://placehold.it/20/8b3a62/000000?text=+) | `magenta` or `pink`| `MAGENTA` | `139,58,98` | `P` | | | ||
| ![#009650](https://placehold.it/20/009650/000000?text=+) | `cyan` | `CYAN` | `0,150,180` | `C` | | | ||
| ![#969696](https://placehold.it/20/969696/000000?text=+) | `light_gray` | `GRAY` | `150,150,150` | `lg` | deprecated `lt` prefix can be used instead of `light_` | | ||
| ![#636363](https://placehold.it/20/636363/000000?text=+) | `dark_gray` | `DGRAY` | `99,99,99` | `dg` | deprecated `dk` prefix can be used instead of `dark_` | | ||
| ![#ff9696](https://placehold.it/20/ff9696/000000?text=+) | `light_red` | `LRED` | `255,150,150` | | deprecated `lt` prefix can be used instead of `light_` | | ||
| ![#00ff00](https://placehold.it/20/00ff00/000000?text=+) | `light_green` | `LGREEN` | `0,255,0` | `g` | deprecated `lt` prefix can be used instead of `light_` | | ||
| ![#ffff00](https://placehold.it/20/ffff00/000000?text=+) | `light_yellow` | `YELLOW` | `255,255,0` | | deprecated `lt` prefix can be used instead of `light_` | | ||
| ![#6464ff](https://placehold.it/20/6464ff/000000?text=+) | `light_blue` | `LBLUE` | `100,100,255` | `b` | deprecated `lt` prefix can be used instead of `light_` | | ||
| ![#fe00fe](https://placehold.it/20/fe00fe/000000?text=+) | `light_magenta` | `LMAGENTA` | `254,0,254` | `lm` | deprecated `lt` prefix can be used instead of `light_` | | ||
| ![#00f0ff](https://placehold.it/20/00f0ff/000000?text=+) | `light_cyan` | `LCYAN` | `0,240,255` | `c` | deprecated `lt` prefix can be used instead of `light_` | | ||
| ![#ffffff](https://placehold.it/20/ffffff/000000?text=+) | `white` | `WHITE` | `255,255,255` | `W` | | | ||
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**Note:** Default RGB values are taken from file `\data\raw\colors.json`. | ||
**Note:** RGB values can be redefined in file `\config\base_colors.json`. | ||
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## Color rules | ||
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There are two types of special color transformation which can affect both foreground and background color: | ||
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* inversion; | ||
* highlight. | ||
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**Note:** Color rules can be redefined (for example, `\data\raw\color_templates\no_bright_background.json`). |
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