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Fix spelling errors (#37349)
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* Remove executable bit from turret.json

* Fix spelling errors

found by lintian
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reinerh authored and I-am-Erk committed Jan 24, 2020
1 parent 6369e0b commit 070588e
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Showing 8 changed files with 7 additions and 7 deletions.
Empty file modified data/json/vehicleparts/turret.json
100755 → 100644
Empty file.
2 changes: 1 addition & 1 deletion src/bionics.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2633,7 +2633,7 @@ void Character::introduce_into_anesthesia( const time_duration &duration, player
if( has_trait( trait_MASOCHIST ) || has_trait( trait_MASOCHIST_MED ) ||
has_trait( trait_CENOBITE ) ) {
add_msg_if_player( m_mixed,
_( "As your conciousness slips away, you feel regret that you won't be able to enjoy the operation." ) );
_( "As your consciousness slips away, you feel regret that you won't be able to enjoy the operation." ) );
}

if( has_effect( effect_narcosis ) ) {
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2 changes: 1 addition & 1 deletion src/computer_session.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1149,7 +1149,7 @@ void computer_session::action_deactivate_shock_vent()
if( has_vent ) {
print_error( _( "Short circuit detected!" ) );
print_error( _( "Short circuit rerouted." ) );
print_error( _( "Fuse reseted." ) );
print_error( _( "Fuse reset." ) );
print_error( _( "Ground re-enabled." ) );
} else {
print_line( _( "Internal power lines status: 85%% OFFLINE. Reason: DAMAGED." ) );
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2 changes: 1 addition & 1 deletion src/construction.cpp
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Expand Up @@ -1119,7 +1119,7 @@ void construct::done_deconstruct( const tripoint &p )
if( t.deconstruct.deconstruct_above ) {
const tripoint top = p + tripoint_above;
if( g->m.has_furn( top ) ) {
add_msg( _( "That %s can not be dissasembled, since there is furniture above it." ), t.name() );
add_msg( _( "That %s can not be disassembled, since there is furniture above it." ), t.name() );
return;
}
done_deconstruct( top );
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2 changes: 1 addition & 1 deletion src/monattack.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2818,7 +2818,7 @@ bool mattack::stare( monster *z )
//dimensional effects don't take against dimensionally anchored foes.
if( g->u.worn_with_flag( "DIMENSIONAL_ANCHOR" ) ||
g->u.has_effect_with_flag( "DIMENSIONAL_ANCHOR" ) ) {
add_msg( m_warning, _( "You feel a strange reverberation accross your body." ) );
add_msg( m_warning, _( "You feel a strange reverberation across your body." ) );
return true;
}
if( g->u.sees( *z ) ) {
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2 changes: 1 addition & 1 deletion src/player_hardcoded_effects.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1326,7 +1326,7 @@ void player::hardcoded_effects( effect &it )
add_effect( effect_downed, td );
add_effect( effect_stunned, td );
if( one_in( 3 ) ) {
add_msg_if_player( m_bad, _( "You lose conciousness!" ) );
add_msg_if_player( m_bad, _( "You lose consciousness!" ) );
fall_asleep( td );
}
}
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2 changes: 1 addition & 1 deletion src/suffer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1343,7 +1343,7 @@ void Character::suffer_without_sleep( const int sleep_deprivation )
break;
case 3:
add_msg_player_or_npc( m_warning, _( "You stretch your back." ),
_( "<npcname> streches their back." ) );
_( "<npcname> stretches their back." ) );
break;
case 4:
add_msg_player_or_npc( m_warning, _( "You feel mentally tired." ),
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2 changes: 1 addition & 1 deletion src/vehicle.h
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Expand Up @@ -1112,7 +1112,7 @@ class vehicle
int total_wind_epower_w() const;
// Total power currently being produced by all water wheels.
int total_water_wheel_epower_w() const;
// Total power drain accross all vehicle accessories.
// Total power drain across all vehicle accessories.
int total_accessory_epower_w() const;
// Net power draw or drain on batteries.
int net_battery_charge_rate_w() const;
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