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hacking: change the electrohack formula to make sense
Fixes #29898 Change the electrohack target number to be computer skill level + int / 2 - 4, and calculate success as a normal roll with an average of target number and a standard deviation of 5. That gives the following success rates at Int 8: Skill Wreck Short Nothing Success 0 21% 21% 42% 16% 3 8% 13% 44% 34% 5 4% 8% 38% 50% 10 0% 1% 14% 84% I also added an additional cost of 25 charges on a short, to distinguish it from the nothing result.
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