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Multicall V2.5 implementation (#624)
* Cherry picked * Added refrerences * Cherry picked DTO files * Added config * Auto-duplicate Package Samples * Connecting to unity buttons * Auto-duplicate Package Samples * Function triggering * Trying to get call data to be accepted * Refactored to contract style * No idea how to get logic in to unity * Saved unity files * Finally referenced in the game * Attempting to init packages * Pushing for support * ambiguous method compile error and MultiCall already bound runtime error fixed * ProjectConfig returning bool * Works without multicall again * Calls are successful, return decode, not so much * Results returned as expected * Fixed merge, scripts still broken * Auto-duplicate Package Samples * retrigger checks * Updated comments * rebuilt & removed file again * Auto-duplicate Package Samples * Rebuilt * Lint fix * Rebuilt --------- Co-authored-by: RyRy79261 <RyRy79261@users.noreply.github.com> Co-authored-by: robGG1997 <robel@chainsafe.io> Co-authored-by: Peter Kalambet <peter@kalambet.dev>
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