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(ready) Fantasy name generator #363
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what about use this to also give random names to mobs? but for ex. kobolds could have some fixed name part or fixed second name (or some "fixed variations"), and so on to all other NPC types, but I am not good on naming and history/story and so on, so tips on this are welcome. EDIT: this can be other time anyway |
(ready) New monsters (Attnam#349)
I can't seem to get this working, do you have example screenshots for how to configure? |
if you have configured a default player name, it will override the random name, or is it coming empty? |
With no default name configured and with fantasy name pattern |
to grant it's main code is working
if the above works, but to enable the debug log you need to add these 2 files:
And this to your cmake parameters: the log output here is like this:
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[windows] I compiled namegen.exe and ran
So I guess the five carriage returns are where the strings are supposed to be? It must be a difference in the way the namegen strings are typed/stored on UNIX vs windows??? Sorry, I couldn't get the debug tool working :( |
:o
it is failing for windows for some reason then :/ |
the readme says "It requires C++11." my compilers (g++ c++ cpp gcc ..) are version 5.4.0 this code
I just needed to add this param on my test, from the very makefile... -std=c++11 |
the fix @skeeto provided (thx!) still works on linux, |
It works! Thanks @AquariusPower and @skeeto ! For later:
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animal friend skill: discovering the real animal name and calling it could be another way to taming! makes me think about: may be one or two powers/perks/traits could be randomized when the player is created, and we could use them like we use the scrolls and wands, once an in-game day, a non cumulative applyable ethereal rune would spawn in our inventory for that to work using current game mechanics. (mmm.. this feels like a issue text..) so, you mean like using the namegenerator pattern in char.dat? we just need a token like start the name with '#' and it would use the generator instead of fixed name (just need be sure the generator ignores such token to make it clearer). and if changing the pet name when we are confuse, the name gets randomly scrambled :> |
(ready) Fantasy name generator (Attnam#363)
#362
all documentation for the pattern is at
namegen.h
EDIT: btw, they use "unlicense"