A simple, arcade-like highscore-based game that takes a lot of inspiration, code-wise, from Terri-Fried.
You control a little square named Dotty, and you have to guide him towards his dots. There are even potions along the way to help you: a potion that duplicates dots, and another that clones Dotty. Sounds simple, right? Well, let's complicate it a bit. You have to avoid hitting the edge of the screen (or window), the death potions, and hitting your clone.
Fun fact: I had the idea for this game for almost 2 years (2019, maybe 2018, I don't remember), but have never made it into an actual game
This game uses raylib as a graphics/sound/input library, so I suggest you build raylib (Windows, macOS, Linux, etc.) then use make (or mingw32-make, or tcc, asjhfggjzad) to compile.
Tested on Windows 10 and Debian and Arch Linux on KDE.
well should i explain what a faq is
This uses raylib's default font, which is its own font. (that definitely is a sentence.) There is a very similar font called "Grixel Acme 9" (link, official grixel website) which you can use.
This game was never meant with the intention of being ported over to Android. If you manage to do it, that's cool, but due to the difference between mobile games and desktop games (even engine-wise), I'd prefer to not worry about Android.
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