Archipelago 0.1.7
New Game Integration: Slay the Spire [@KonoTyran]
- every second relic or card draw is a sendable, the same amount of those items can be send to you.
- the actual result is rolled upon receive, so it should be compatible with most other mods.
- Download at https://github.com/KonoTyran/Slay-The-Spire-Archipelago-Mod/releases then load it via Mod the Spire by putting it in your /mods folder
- Mirror download of 0.1.0 https://cdn.discordapp.com/attachments/731214280439103580/880163818947371128/ArchipelagoMW-0.1.0.jar
- You can select your options and export them at http://archipelago.gg:48484/games/Slay%20the%20Spire/player-settings, "Generate" does not work yet. [@LegendaryLinux, @Berserker66]
New Game Integration: Risk of Rain 2 [@Ijwu]
- Description is available at https://github.com/Ijwu/Archipelago.RiskOfRain2 (scroll down to the readme)
- Setup Instructions at http://archipelago.gg:48484/tutorial/ror2/setup/en
- You can select your options and export them at http://archipelago.gg:48484/games/Risk%20of%20Rain%202/player-settings, "Generate" does not work yet. [@LegendaryLinux, @Berserker66]
New Game Integration: Ocarina of Time [@espeon65536, @LegendaryLinux]
- Based on the existing randomizer https://github.com/TestRunnerSRL/OoT-Randomizer by https://github.com/TestRunnerSRL/OoT-Randomizer/graphs/contributors
- AP Adaptation by @espeon65536 and Z5Client by @LegendaryLinux available at https://github.com/ArchipelagoMW/Archipelago-Z5Client/releases
- You can select your options and export them at http://archipelago.gg:48484/games/Ocarina%20of%20Time/player-settings, "Generate" does not work yet. [@LegendaryLinux, @Berserker66]
A Link to the Past:
- Fix state removal of Progressive Items (increases gen chance) [@Berserker66]
- Many potential generation issues were fixed for various combinations of options [@espeon65536]
- You should see a substantial gen chance improvement with LttP involved.
- Shop Slot 1, 2 and 3 are now Shop Slot Left, Center, Right [@Berserker66]
- Hint texts for locations from other games should have learned some basic grammar [@Berserker66]
- Fix heartbeep off crashing [@Berserker66]
- MultiWorld.dungeons is now a dict, allowing faster access to a specific dungeon's data [@Berserker66]
- Restore Multi-SNES capability [@adampziegler]
- removed dungeon_items as an option, the 4 dungeon item shuffles are now split into: [@Berserker66]
- original_dungeon: item is in the dungeon it was in the original game
- own_dungeons: item is somewhere in your own dungeons, just probably not the correct one
- own_world: item is somewhere in your own world
- any_world: item can be anywhere
- different_world: item cannot be in your world, otherwise anywhere
- Fix a crash in LttPClient when trying to ask for user console input when no console existed [@Berserker66]
Factorio:
- More distinct progression vs. non-progression icon [@LegendaryLinux]
- When configuring the location of Factorio, the client is now able to also seek the executable in a folder and gives more useful errors [@Berserker66]
- Certain commands are now batch-send between Factorio and Client improving throughput speed. [@Berserker66]
- Fix re-syncing already completed tech tree [@CaitSith2]
- Fix that random rocket silo recipe generation could only pick recipes where recipe name and item name match [@Berserker66]
Minecraft:
- Fix missing host.yaml defaults [@Berserker66]
- Fix error during MinecraftClient installation if folders did not already exist [@KonoTyran]
- Multiple fixes in MinecraftClient APMC file handling [@espeon65536]
- Sending defeated Mobs to your friends is now an option [@espeon65536, @KonoTyran]
Subnautica:
- implemented create_item, allowing start_inventory to work [@Berserker66]
WebHost [http://archipelago.gg:48484] [@LegendaryLinux]
- Support displayname option for Options module
- Improvements to landing page
- Added multi-language capable FAQ page
- Removed weighted-settings page
- Removed references to weighted-settings page
- Added a listing of all yaml base files at http://archipelago.gg:48484/templates
- Majority of data is now read from Autoworld
- Link /games to player-settings pages
- add link to template file to player-settings
- Note: WebHost work is now ramping up, a lot is still missing, very notably web-gen. This will be the focus of our road towards 0.2.0.
Technical:
- Game ID ranges are now logged. [@Berserker66]
- In any World's data_version is 0, then the main version is also set to 0 [@Berserker66]
- Fix regression that allowed non-unique player names [@Berserker66]
- Added World.hidden, to hide WIP worlds [@Berserker66]
- Prevent None items making their way into multidata [@Berserker66]
- Added "post_fill" step and moved LttP Shop Item Slots there [@Berserker66]
- Throw an error if a check is made against a rolled Option if that key doesn't exist at all [@Berserker66]
- Implemented forced Auto-Forfeit for the new Roguelikes, ignoring the server option [@Berserker66]
Note: the compiled version got a hotfix for OoT data file paths at 04-09-2021 1:12 UTC by @espeon65536
... and another regarding OoT executables at 04-09-2021 1:46 UTC by @Berserker66